AI Insights · Timothy · October 2024
Top Cartoon Fantasy Games in Israel Q3 2024: Unified Platform Analysis
Explore the performance trends of leading cartoon fantasy games in Israel for Q3 2024, including weekly downloads, revenue, and user engagement.
During the third quarter of 2024, the top cartoon fantasy games in Israel displayed diverse performance trends across weekly downloads, revenue, and active users. This analysis, powered by Sensor Tower data, provides insights into the unified platform statistics for these popular games.
Candy Crush Saga from King saw its weekly revenue fluctuate moderately, starting at around $127K in early July and peaking at about $142K by the end of September. Weekly downloads showed a slight increase, from approximately 4K in early July to 5.5K by the end of September. The game maintained a consistent user base, with weekly active users hovering around 79K to 82K throughout the quarter.
Match Masters - PvP Match 3, developed by Candivore LTD, experienced a gradual increase in weekly revenue, culminating at $75K by the end of the quarter. Downloads surged notably from 1.7K in early July to a peak of 16.4K in early September, followed by a decline to around 7K at the quarter's close. Active users rose steadily, reaching a high of 145K towards the end of September.
Dice Dreams™ by SuperPlay exhibited a more volatile revenue pattern, with figures ranging from $13K to a high of $20K throughout the quarter. Downloads remained relatively stable, mostly between 1K and 1.5K. The number of active users fluctuated slightly, averaging around 4K.
Candy Crush Soda Saga, also from King, showed consistent weekly revenue, peaking at nearly $14.5K in late September. Downloads were steady, with a slight increase from 500 to about 1K by the end of the quarter. The game maintained a stable active user base, with numbers ranging from 13K to 15K.
Finally, Toon Blast by Peak Games had fluctuating revenue, reaching a high of $16K in late September. Downloads varied, starting at 671 in early July and closing at 1.1K. Active users showed an upward trend, increasing from 2.8K to 3.5K over the quarter.
For more detailed insights into these games and their performance, visit Sensor Tower for comprehensive analytics.